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Oni
CheatMode:
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Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a hex editor
to edit the "persist.dat" file in the game folder.
Go to hexadecimal offset $44. Change the $02 or $06 value at
that location to $07. Save the file and start the game.
Press [F1] to display the diary screen, then enter one of the
following codes to activate the cheat function.
Repeat code entry to disable the code.
Result Code
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Press [F8] to change characters - shapeshifter
Invincibility - liveforever
One hit kills - touchofdeath
Cannot be knocked down - canttouchthis
Ammunition and health - fatloot
Breakable objects - glassworld
Win level - winlevel
Lose level - loselevel
Super ammunition - superammo
AI controlled characters fight each other - reservoirdogs
Gatling guns mode - roughjustice
Daodan power mode, more damage - chenille
Godzilla mode, become giant - behemoth
Fists Of Legend mode - fistsoflegend
Ultra mode, tougher enemies - killmequick
Slow motion mode - carousel
Big head mode - bighead
Mini mode - minime
Regenerate health - elderrune
Phase cloak - moonshadow
Weapons locker - munitionfrenzy
Enable developer mode - thedayismine
Developer mode:
---------------
Use the thedayismine code, then press ~ to display the
console window. Enter one of the following codes to
activate the command.
Effect Code
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Cycle through all possible weapons - [F7]
Change character - [F8]
Start recording - [F9]
Stop recording - [F10]
Playback recording - [F11]
Toggle slow motion - [Ctrl] + [Shift] + G
Toggles textures - [Ctrl] + [Shift] + S
Display opponent logic - [Ctrl] + [Shift] + B
Display frame rate - [Crtl] + [Shift] + [Y]
All doors unlocked - door_ignore_locks = 1
Kill all nearby AI - ai2_kill
No clipping mode - chr_nocollision 1
No clipping mode - disabled chr_nocollision 0
Defeating the computer:
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It is easier to defeat the computer if you run counter-
clockwise around the room. Just run in a circle since
Konoko can move faster than the laser beams.
Defeating the Boss after the brain computer:
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The Boss after the brain computer has the Wave Motion
Cannon. When you start, run at him at an angle and jump
kick the gun out of his hands -- he will fall down. Once
he is on the ground, run over to the gate with the two
fallen guards on each side. Go to the right and pick up
the Hypo. Use it, and when you are super charged go after
the Boss. This should make quick work of his health. If he
has any health remaining, just use combos on him. Note:
Do not let him get the gun.
Hints:
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Submitted by: rickHH
Ammo is always in short supply, so conserve it by going
hand-to-hand whenever possible.
When an enemy is down but not out, step back. Standing
right at his feet gives him an opportunity to jump up and
surprise you with a kick or punch.
It's not too tough to disarm most bad guys, but try to stay
between them and their fallen weapons, lest they pick them
up and smite thee.
Hints:
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E-mail: codylucas@hotmail.com
Submitted by: cody*lucas
After what has seemed to be an eternity in development,
Bungie's anime-inspired fighting game, Oni is finally here.
This title was starting to achieve the all too common,
"Where's is it?" syndrome. Luckily, it wasn't quite as
bad as Daikatana (in more ways than one - it doesn't
completely blow!) and didn't set any type of record delay
(Duke Nukem Whenever). But as always, gamers usually have
high expectations for games with long development cycles.
Was it worth the wait? This is not an easy question to
answer. Why? Because there are some great things going
on here along with a few negative and somewhat crushing
blows.
You play in third-person perspective as cyber-girl,
Konoko. She is an agent for the Tech Crimes Task Force
and it's her duty is take out anyone who gets in her way
as she tries to bring down the Syndicate. The storyline
is your typical action fare but it provides a good excuse
to bash some heads in this anime fighter.
The anime theme fits in nicely with the fighting action
but don't expect the best in graphics. The character
designs work since they play into the simplicity of anime
but the same can't be said about the environments. They
are just flat-out boring. Most of the levels look like
empty warehouses with a few boxes or dividers thrown in
to break things up. Not good, especially when everything
is presented in a battleship-gray color scheme. This is a
tough one to judge since the level designers were definitely
going for the vast and large-scale look, similar to what
you'd see in a James Bond movie but the end result are boring
levels to move around in. More interactivity with objects
could have helped to mitigate this but unfortunately, alterable
items such as breakable windows are few and far between.
Another hit to the graphics, are the clipping problems that
are prevalent throughout the entire game.
While I'm talking about the downside, the lack of a user-
control save feature is just plain frustrating. The
automatic save points keep things somewhat bearable but
there are some large gaps between save points and not being
able to save whenever you want to just plain sucks. Now,
don't get me going on this subject. I've heard all of the
arguments before - more challenging, increased tension,
realistic, blah, blah, blah. I don't care! I just want to
save the game whenever I want to. If I wanted to replay
parts of the game, I'd just start it over. Saves should be
determined by the gamer. End of debate!
Other control irritations - no keyboard configuration window.
You have to go into the key_config.txt file to make keyboard
and mouse control changes. I can just hear the marketing guy
screaming, "Ship It!". The other missing item is gamepad
support. Strange for a game which was also designed for
consoles. No big worries on this one though - the keyboard
and mouse controls are exceptional, especially after you
customize them to your liking. The run feature takes a little
time to get used to (double key tap) but otherwise than that,
the controls are a breeze.
This brings me to the gameplay where hand-to-hand combat
is king. Konoko has a multitude of different moves when it
comes to punching out her enemies. She can punch, kick,
throw, and disarm her enemies. Master the combination moves
and the end result is a one woman wrecking crew. This is
without a doubt the best control moves of any third-person
character that I've seen in a PC game. I never really got
tired of going hand-to-hand with any of the enemies and
used my weapon on an as-needed basis only. The game almost
discourages the use of weapons by slowing the player down
when your weapon is drawn (speed hit is based on the size
of the weapon). In addition, Konoko can only carry one
weapon at a time. Time to perfect that sucker punch!
Speaking of punches, the varying color effects of the blows
you inflict upon your enemies represent their health. This
smart effect also adds nicely to the anime look of the game.
The enemy A.I. is another bright spot to Oni. If an enemy
spots you, get ready since he's coming after you and will
most likely be bringing his buddy along with him. Stealth
is an important ingredient to success in Oni. This fact
definitely adds to the tension factor as I found myself
always peeking around corners and just plain staying out
of sight. The quality of the enemy A.I. is another reason
for having user-enabled saves. Uh oh, I'm re-starting again
(pun intended).
Competing against other people is the major appeal to any
successful fighting game, so not having this opportunity
with the PC version is a major disappointment. The fighting
moves are too well designed to be missing this gameplay
component. It reminds me of the feeling you get when you
watch a great movie that has bad ending. Damn!
I hate putting this game down since the combat is so much
fun but you have to judge it based on the entire package
and this is where Oni stumbles. It could have been a contender
but unfortunately, the lack of user-control saves and a
multiplayer feature keep this fighter out of the championship
ring.
Hint:
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Submitted by: nightcrawler
I personally finished this game without cheats so her are some useful tips .
While U R against a laser look out for it's pattern and try to break it.
for example in the science prision level (level 12) try to crawl under the
first and the third laser and jump over the middle one.In the last level
after you enter the guard will try to shoot you with one of the deadliest
rifels so use phase clock available near your legs and crouch when necessary
otherwise you R a gonner
Hint:
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Submitted by: punit
While facing muro in last round if you want to be protected from his lasers
so hide behind the round like object when he releases laser of pink colour.
Regional State Building: Mercury Crossbow:
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In the Regional State Building level, shoot out the glass in the starting area
and slide through the hole. When you get out, a person with a Mercury Crossbow
and plasma rifle should come out from behind the TCTF car. Note: there is
another enemy with a Mercury Crossbow on the other side of the building who
might start shooting you.
Multiple endings:
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After defeating the computer (Shinatama), you are faced with a choice -- kill
Commander Griffin or not. Your choice will drastically effect the ending Boss
fight. Should you decide to shoot him, you just made things harder on your self.
At the final battle you will face your brother after he transforms into a monster.
If you do not kill him, the final battle will be slightly easier This time, your
brother will approach you with two of his troops and will not transform. Do not
worry about the troops, your old "friends" from the TCTF will help you, as well
as Commander Griffin, leaving you to face your brother. With either choice, the
ending sequence remains the same.
An Innocent Life: Easy robot target:
------------------------------------
On level 8, "An Innocent Life", one save point is within a room with three or
four robots, deadly green ooze below, and large sparking arcs of electricity
that you must avoid to get to the other side. From the save point, run up the
stairs and take care of the robot up there. Then, hop down at the outcropping
to the Terminal below. You should have just avoided the first half of the first
arc of electricity. After you drop down, the robot guarding the terminal to
temporarily shut down the arcs of electricity will not usually "see" you,
since you arrived the wrong way. He now should be an easy kill.
Bio Lab: Force Shield:
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On the Bio Lab level, immediately after you defeat the Boss, go to the door to
the second save point. After saving the game and you have made it up to the
second floor, save the scientist in the back of the left-side room. After doing
so, he will give you a Force Shield which will stop all bullets that are shot
at you. Note: Even with the shield active, hand to hand combat still can hurt
you.
Sliding:
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When facing a tough enemy in the later levels, aim fairly high up with a weapon
in hand dash to an opponent, slide (begin dashing then press [Shift]), but do
not knock the opponent down. While you are sliding, start shooting. This is an
easy way to win because it is difficult for the enemy to aim at you.
Gun special attack:
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Equip yourself with a two-handed gun such as the Plasma Rifle and keep it out.
While rising from a crouch (press [Shift], then release) press [Kick] and Konoko
will do a Jump 360 attack. Note: You can fire while doing this, but aim carefully.
Also, this will not work with the Wave Motion Cannon because pressing [Kick]
with this gun will launch grenades.
Defeating the computer:
-----------------------
It is easier to defeat the computer if you run counter-clockwise around the
room. Just run in a circle since Konoko can move faster than the laser beams.
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