- Schizm - Mysterious Journey Game Cheats and Hints

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Schizm - Mysterious Journey Cheats & Hints

Schizm - Mysterious Journey

Submitted by: rick
Beginning - The Living Ships: 

Hannah starts her adventure in a town on a living ship floating in the middle
of the ocean. Her primary goal is to rendezvous with Sam, but to do this she 
must investigate her environment for clues.

Go forward four times. Pan right and ascend the ramp directly in front of you. 
As you reach the top you will be treated to an eerie optical effect that is a 
harbinger of things to come. 

To the right is another ramp. Follow this ramp to the top. Take a step toward 
the three benches in the middle of the platform. Pan to the right until the 
cursor changes into a magnifying glass when over a purple rectangle on a round
table. This is the first of many mission logs of the missing crewmembers you 
will find during the course of the game. Click to get a close-up and then 
listen to two messages from Tomlin. 

Zoom out from this close-up and pan to the left of the benches until you get a
directional arrow indicating the large cupola-type structure. 
Approach the structure.

You can either push the button on the left pillar (a finger cursor will indicate
that you can interact with it) or just walk directly into the structure. 
Whatever your choice, you will enter an elevator. 
Pan left and push the up arrow on the console.

When you have reached the top, pan left to find the exit from the elevator. Exit
and pan to the right to see a broken bridge. Pan back to the left until the 
directional arrow points straight ahead. Walk towards the reddish sky. Hannah 
will wonder aloud as to the whereabouts of the inhabitants of this small village. 

Climb the ramp on the right that appears in front of you. 

Once you arrive at the top of the ramp, you can knock on the door of the house 
to your left. No one answers. 

Ignore the buzzing bees and pan slightly to the right. Walk towards the translucent
pear-shaped object. Zoom-in on the strip of symbols-this shows the numbering system
of the alien planet. Make a notation of these symbols and number them from top to 
bottom as 0 to 10. Make a mental note that the solution inside the object rests at
the number 5. 

Continue on until you have reached the parts for the hints listed below: 

Pay close attention to all sounds within the game that relate to colors, directions,
etc… Write them down if necessary as it will be most helpful in completing the 

-=The Balloon Field=-
Your first objective is to activate the symbols on the 'pearl catcher' in the same 
order the vanes are located on board the ship. Your obstacle is that this is a timed
puzzle and if you take too much time, the winds will shift and so will the direction
that the vanes are pointing.

-=Gas Dispenser puzzle=-
Begin with the gas collector to the left. You must discover with one measurement which
one of the 10 levers will dispense the gas with twice the lift into the vessel. 
This must be done twice, once for each gas dispenser on each side of the walkway. 

Each gas dispenser has ten hoses with ten handles attached. Starting with the one o'
clock position, number each hose from 1 through 10 (it does not matter where you begin,
but for the sake of simplicity we will start at the one o'clock position). 
Push the paddle on the first hose one time, push the paddle on the second hose two 
times, push the paddle on the third hose three times, and so on, until you have pushed
the tenth hose ten times. Now click on the button in the center and you will be turned
to the right so you can see the measurement of the lifting power.

The outer (black) indicator shows the pressure in units of twelve (not tens), and the 
inner (white) indicator shows ones. So if the outer meter points to 4, then this is a 
pressure of 48, and if the inner meter points to 10 then the total pressure is 58. 
Since you made 55 total pushes (1+2+3+4+5+6+7+8+9+10=55), and only one of the paddles
will have dispensed the gas with twice the lifting power, subtract 55 from the total 

The remainder will be the number of the paddle that dispenses the correct gas (as this
is a random puzzle, the solution to this puzzle varies every game).

In the above example the difference was 3. Turn back to the gas collector and press 
handle 3 once. If you have solved the puzzle correctly you will see the vessel rise 
halfway as it is half-filled with gas. Cross to the other side and repeat this entire
procedure for the other gas dispenser. 
Be very careful! If you make a mistake, you have to start all over again.


Listed are the results for the first two pillars:
Pillar 1: relative height 4, relative distance 10, actual distance 45
Pillar 2: relative height 5, relative distance 10, actual distance 16

The measurements are later used in the following equation: 

Pillar 1 - 10/4 = (10+45)/x where x is the actual height = 2.5, and thus x = 22
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